posts tagged with the keyword ‘videogames’

2019.09.20

pac-man-and-ghosts

Somewhere along the line of planning Maker Faire Milwaukee I came up with the idea to make some large video game characters, specifically Pac-Man and the Ghosts. Here’s my description of the project:

Pac-Man and your favorite ghosts, but life-size! How large is that? We’re not sure, because what is life? Probably 4 feet tall or more. Take a photo of yourself with Puck-Man! (Note: This is not a functional video game. It’s just fun art.)

Like many projects, I like to keep things inexpensive when possible. Maximum impact for minimum dollars and all that. The plan was to make them from half sheets of plywood, so it would take about two and a half sheets to make the characters and then what was left (and other scrap) could be used for the kickstands on the back. Stacie and I at Brinn Labs brainstormed it a bit, and she and her husband were going to do the cutting and painting, but time got tight so Jason kicked it out on the CNC machine and then got it all painted and assembled. The ghost eyes (both the black and white pieces) are cut and stacked pieces for a little 2.5 dimension (this was Stacie’s idea.)

puck-man-ghosts-outline

Did you know Pac-Man was originally going to be named Puck-Man? It’s true!

What’s visual art without an audio element? I also built a small black box named “Tripping Hazzard” [sic] because that’s what John called it when I showed it to him. Oddly enough I did trip over it two days later so I scrawled “Tripping Hazzard” on it with a black Sharpie marker. (Yes, I spelled it wrong. I blame the The Dukes of Hazzard.)

Oh, the box! It plays the audio from the video game Pac-Man! Wacka Wacka Wacka and so on. The weird thing is, about a week after I built it, I heard the sound at Milwaukee Makerspace and Arnold was playing the same video I ripped the audio from on YouTube! That’s weird, just like him.

pac-man-and-ghosts-bl

As for the cutting of the pieces, there was some discussion that Jason and I had about which style of ghosts we should use, and he won because he ran the CNC router. He was kind enough to send me his files so that I could make a miniature version on the laser cutter. I seem to have misplaced those, but I’ll find them soon. (Adrian was kind enough to paint the mini version which we used for a TV promo before the Faire.)

Anyway, in a lighter part of the Dark Room we set up some big Pac-Man and Ghosts and had a sound track for them which made it appear that Pac-Man was continually trying to get away from the ghosts, and I enjoyed that.

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