In the last month I’ve made some progress in my 3D modeling education, so I thought I’d provide an update. (Besides my last post, I got some good feedback on Google+) Oh, and just a reminder, my interest in 3D modeling all has to do with creating objects I can produce with a 3D printer like the MakerBot or the RepRap.
So what am I using (or not using) now? Here’s the list:
I’ve made some good progress with Sketchup. A few tutorials (and a lot of playing around) has me creating actual 3D models. You’ll want the STL Importer and STL Exporter to deal with STL files. Sketchup is nice, and I’m sure I’ll end up using it more as time goes on, but it’s not the end of my 3D quest.
Urgh… I’ve made no progress with Blender. Haven’t even tried. I may just wait until we do a Blender class at Milwaukee Makerspace.
Still no Mac OS X version.
3DTin and Tinkercad
I talked about 3DTin last time. I haven’t used it since, but it still seems like a great way for kids to get into 3D modeling. As for Tinkercad, it seems like a more advanced version of 3DTin. Make: Live covered Tinkercad in Episode 17 if you want to check it out.
Say what!? Inkscape is a 2D drawing application. I’m still using it. I’ll often open vector files (SVG) and export them to DXF files and then extrude those to 3D files. Here’s a great Inkscape to OpenSCAD dxf tutorial that explains it all.
I’m still just barely using OpenSCAD, mainly in conjunction with Inkscape as mentioned above. I need to dig in a bit deeper, as time allows.
So what else is there? Well, I found Pleasant3D, which isn’t exactly modeling software, but it’s what ReplicatorG might look like if it were a full-on Mac OS X application. I’ve found it useful on a few occasions.
The other one worth mentioning is MeshLab, which may have some uses when it comes to converting or transforming files. I haven’t created anything with it yet, but it sure looks impressive.
So that’s my 3D modeling software update… Anything new to report from your desktop?