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Recording Video and (Line-in) Audio to the iPhone

I record audio & video of all my musical jams on my iPhone. I plug all my synth devices into a Bastl Dude mixer, then out to a splitter, one side goes to headphones so I can monitor, the other goes to a USB audio dongle with 1/8″ input, then into a USB to Lightning adapter plugged into the phone. It’s a little weird but it works great for me. I’ll try to describe the setup in detail below.

I’ll start by saying this. I’ve worked in media production a long time. I’ve worked on commercial video shoots, I’ve worked as a sound engineer, I subscribe to Tape Op, and I know there are a million ways to record things. This is the method I use because it’s easy for me, and a simple workflow for recording music means I can focus on actually making music and capturing it easily. Also, and this is important, I want to record audio and video together into one single file.

Not including the mixer and phone, here are the other components.

Here’s what it looks like all connected together. (Click the image for a larger version.)

Are there other ways to do this? Yes. Are some of them better? Probably. This works for me with the equipment I had on hand. I didn’t buy anything special for this because these are all components I had for other purposes or projects. Chances are if you’re already making music you have most of these things. If you’ve got an iPhone but still need the USB Audio Adapter and Lightning to USB Adapter you can get them both for under $20 USD.

For the actual recording I just use the iPhone’s built-in Camera app in video mode. It does the right thing with regards to grabbing the audio. This solution also allows for monitoring, since the audio signal splits before it goes into the phone. (Monitoring audio from the phone is… tricky.) Is it perfect? No, but it works. Audio levels are where they should be, and I don’t need to sync a separate audio file to a video file when editing the video.

I did try a bunch of other methods when I started. Including a Lightning to 3.5mm Headphone Jack Adapter, a Zoom recorder (great for audio, but no video), recording directly to a computer (video was not great) and… probably others I forgot about. Yes, I know about the Headset Buddy, and I tried a lot of different apps on the iPhone. Again, this works for me. If this is helpful to you. You’re welcome!

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Pocket Operator Sync Splitter

If you’ve seen one of my Pocket Operator videos (like this one) you may have wondered how I have things hooked up. Since people seem to ask every now and then, I thought it would be helpful to just write up a post. So here it is.

If you have two Pocket Operator you probably know that you can sync them up, and audio will pass from the first unit through the second unit. The 1/8″ TRS (stereo) cable will carry the sync signal on one channel and the audio on the other. With two Pocket Operators you can adjust the volume for each and usually get a decent enough balance for the final output. It works. Mostly.

But what if you have three or more Pocket Operators? Well, you can still chain them and sync them, and the audio will carry through all of them, but it gets more difficult to adjust the volume on each one, and getting three or more chained together with equal sound levels at the end is… rough. So here’s my solution.

I got a sync device from the p0k3t0 shop on Tindie. Specifically I use the Sync Splitter for Pocket Operators – 7 Way. (There’s a 5 Way and 9 Way as well.) This device allows you to run the first PO into it, then split the sync into 6 output signals (for 7 more Pocket Operators) and then it also passes through the audio from the first PO.

So the Sync Splitter is the output for the first PO, and every other PO outputs audio as normal, and now you’ve got X number of audio signals where X is the number of Pocket Operators you have. In my case it’s four. (For now. I’ve still got my eye on the Arcade.)

Here’s a diagram:

Note that all cables are standard 1/8″ TRS Stereo Cables. No mono, no splitters, etc. The exact cables I use are these short red right angle cables.

Okay, so I’ve got four Pocket Operators each with their own output and I need to do something with them… so I plug them all into a Bastl Dude Mixer. I love that little Dude! It’s small, runs on four AA batteries (I use rechargeables) and it has five inputs, so if you’re doing a jam with 5 or less Pocket Operators each can have its own channel. Each channel has its own volume control and a mute button so you can do punch in/out easily for each PO.

Any multi-channel mixer should work fine, but the Dude has 1/8″ instead of 1/4″, runs on batteries, and it’s tiny. It’s sort of a perfect fit for the little PO crew, and it works well for my needs.

This post is long enough so I won’t get into the actual recording technique. I’ll save that for another post. Cheers!

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EGDR606 Drum Machine

While I’ve been doing this DAWless thing and avoiding using computers for music making I haven’t completely moved away from what might be called “computer music”. I was exploring iOS music applications and found the EGDR606 Drum Machine which was $3.99 USD.

It’s a recreation of the Roland TR-606 which means it’s similar to the Behringer RD-6 Analog Drum Machine I use. For that reason I gave it a try. While I would rather use the RD-6 every time, while on the move the EGDR606 can be a fun little thing to play with. Occasionally I’ll make some drum pattern than I can then try out on my RD-6, which is nice.

You can find a nice review on synthanatomy.com or check out the PDF manual.

I did find the application a little rough as far as saving out patterns, but it it can export WAV files and you can grab them to move elsewhere. Honestly that’s probably due in part to the clunkiness of the iOS file system, so it’s not a huge deal. It could just be a bit cleaner.

(If you’re more of an 808 fan you can check out the EGDR808 from Elliot Garage instead.)

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That DAWless Thing

Recently I posted about my history of music making and my love of the Pocket Operators. Now if you don’t know what a DAW is, DAW stands for Digital Audio Workstation, and basically it’s a computer with music making software. GarageBand, Ableton, Logic, even Audacity. There are tons of pieces of software to turn your computer (or tablet or mobile device) into a music making machine… and I don’t really want to use any of them right now.

Don’t get me wrong, I love computers, and I love creating things. I mean, I often spend 8 to 10 hours a day using a computer, staring at the screen, moving a mouse and typing on a keyboard. And for my own sanity, I want some time away from that. I want to be able to get away from my desk and be creative and have fun and not have to be disrupted by alerts and notifications and the lure of my browser and email. Doing DAWless means you can walk away from the computer, disconnect, and still be creative.

One of the reviews I read for the Pocket Operators was from a dad who said it was the perfect gift for his son, “No boot up, no login, no screen time, no advertisements… just him pushing buttons, turning knobs, and making beats.” There’s something kind of beautiful about that.

Another friend of mine who used to play in a few bands said that with a you child at home it became difficult to meet up with other to jam and make songs, but he could do it all at home on his own with synths and other gear. (Jamming at home alone with headphones is also pretty pandemic friendly!)

Honestly I think my goals with this all are to have fun, explore sound, and maybe even make music that I actually like listening to. So far I’m doing well with those goals, so I’m pleased with where things are going. Oh, if you want to check anything out, here’s a YouTube playlist!

Here’s a few interesting articles about the DAWless thing well beyond what I’ve discussed here:

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SoundProp – Sound Effects with Processing & MIDI

Sometimes you forget to document things, and sometimes you try to get ahead of the game. Back around 2009 I was one of the organizers of Web414, Milwaukee’s Web Community Meetup, and at some point Gabe and I turned it into a live talk show. Yeah, I don’t know how we managed to do that, but… it happened. We had guests and we interviewed them, and even had a musical guest once! Anyway, one of the things I did was add sound effects to things because… well, I love that kind of shit. So yeah, my first “Sound Effect Board” was a web page on my web site I called ShowProp which used Flash to play some sound effects at the push of a button. (Still there, still mostly works. Here’s another silly web/sound thing from 2010, Evil-O-Mator.)

Where was I? Oh yeah, sound effects! Typically I was the co-host while Gabe was the primary host, so I would work the sound effects board at the appropriate (or inappropriate time.) It was fun.

And then I started messing around with Processing in 2010 and eventually started a re-write of ShowProp that would run locally on my computer rather than a Flash-enabled web page. (Flash is Dead! Sort of…) Processing is still very much alive, and I use it fairly often for creative coding, and hey, I figured since it’s 2020 it was time to update things.

I should mention that in 2019 I got my first “real” MIDI device, an Arturia Beat Step. A local synth guy was selling it for… wow, less than half the price of a new one. (I guess I got a deal!) I say my first “real” MIDI device because I’ve built them before, for myself, for museum exhibits, etc. but I had never bought a commercial unit before. Since I had this around, and I enjoy screwing around with MIDI, I dug into MIDI support in Processing, and…

I ended up redoing my old ShowProp sketch to be SoundProp, which is a Processing sketch that accepts MIDI input and plays sounds. It’s the second fanciest sound board style device I’ve used this year. (Yeah, I use others.) I also discovered the sound playing capabilities of Processing have greatly improved over the years, so that was an added bonus.

So basically, my sketch has a bunch of audio files, and each is mapped to a MIDI pitch which is sent by one of the 16 pads. Now, because it’s MIDI and not key commands it always works, no matter what application is in the front. No fumbling around to pull up the right window before you press a key or click a mouse. All the Sounds! All the Time!

The UI is quite minimal. It’s just a window that is 250 pixels by 130 pixels. I typically just launch the application and minimize it. (And hey, this will run as a native—well, Java—application on macOS, Windows, and Linux… in theory.)

If I get around to it I’ll clean it up and upload the code, and maybe create a video showing it work, though it’s not really that exciting, but hey… 2020, whaddaya want!?